They'll all divided into a few sections, and more often than not you’ll encounter characters and puzzles near their respective entrances that require something found from deeper within, such as keepables that alter the world and are useful throughout your journey, or consumables to combine or attach to other things so you can progress. These range from scenic locations like the garden to more industrial ones like the ship’s engine room. You’ll be exploring Growbot’s spaceship setting using a separated inventory – ‘keepables’ on the left, ‘consumables’ on the right – and a cool, coloured cursor to traverse through its various chambers. It's sometimes more upbeat for character themes, but almost always evoking an emotional response. Truly fit for a dark fantasy, the music is often eerie and ethereal. Accompanying this is an effective score composed by Jessica Fichot. The style is elegant, and enhanced by adorable animations, like Nara’s waddle along the screen as she moves. A vine here, a crystal there, a cascading waterfall elsewhere. The world is rooted in a biopunk aesthetic, wonderfully brought to life with a contrasting blend of vibrancy and gloom. The first thing you’ll notice about Growbot is its striking hand-drawn artwork. The space station where Nara is completing her training is attacked by Crissy, the very first growbot who disappeared years ago and has now returned to wreak crystal-themed havok. A classic, isn’t it? Add in some flowers, music and puzzles, and you get Growbot - a 2D point and click puzzler where you play as Nara, a novice growbot on a journey to save her world. Publisher: Application Systems Heidelberg.It's also very light on story despite being heavy on world-building. Now head right to the actual Cloud Machine area.Growbot looks divine, but it's often too finicky for its own good. This will light up the second green light near the lever, and a chime will confirm that you’ve got the Cloud Machine readied with water. Press the red switch in the opened compartment, and then use the main lever again to send water through the second pipe. Press the switch below this disk once you’re done and the panel will open (provided you entered the right code). Here, interact with the panels in ascending number of dots – 1, 2, 3, 4, 5. Next, on the right of the machine, you’ll find a disk with several panels, several of which have a unique number of dots on them. This will send water through one of the inlets to the Cloud Machine, and light up one of the lights near the lever. You can now use the lever to the left of the machine to start pumping water. With the water pipe in your inventory, go back down to the Water Machine and use it with where the pipe is broken in the Water Machine. Go up in this room to the meditating Head Gardener, where you’ll find the pipe in the compartment where we found the spanner before (you may have already picked it up before, in which case, it will be in your inventory). Here, you’ll find the Water Machine on the right side of the screen.Įxamine the symbol of the cloud to learn that the pipe is broken. Return to the middle room in the Gardens area, i.e. Our current task is to fix the Cloud Machine, for which you need to first fix the Water Machine, and then supply the Cloud Machine with solar berries and light pollen. There’s no way to lose or die in this game! If you do get stuck, though – consult this guide, where we’ve laid down the steps for how to proceed with the story.įor more information on Growbot, check out the official website here! Water Machine Welcome to the Into Indie Games walkthrough for Growbot! At all times, it is recommended that you explore the space station for yourself, talk to everyone you can, and use all the items you can on everything else. Music Room Part 1 (Mixing Machines 1 & 2).
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